![]() My colleague had to add a lot of content to the animation to make it realistic, and then he also had to do some significant post-processing work to end up with a convincing end result. We had a city model in FBX, but it was difficult to work with. For example, to get the data in we had to manipulate and modify quite a few things. The end result was very good, but I observed quite a few challenges he faced along the way. Recently, I was involved in the development of a construction animation with my colleague here at Virtual Built.
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